call: Between|Worlds. Atmospheres of video games
Call for entries
Deadline: 15 December 2012
Between|Worlds. Atmospheres of video games
The publication project is underlain by the simple observation that the video game industry went through profound changes in the last five to ten years. At the latest since the early 2000’s, game developers began anew to discover and exhaust the potentials of the medium of the video game. More and more games – often designed in the independent gaming scene – move traditional game mechanisms – time-, decision- and configuration-critical queries to the players – into the background in favor of an emphasized ‚Erlebnishaftigkeit‘ – the presence of a (gaming) experience, so to speak. Thus, video games like Shadow of the Colossus (2006), Braid, The Void (both in 2009), Amnesia: The Dark Descent (2010), Bastion, Limbo, Trauma (all in 2011), Anna, Botanicula, Home and Lone Survivor (all in 2012) – as well as many others – offer a gaming experience that is clearly targeting on an atmospheric effect…
Up till now, hermeneutic examinations, that make use of the interpretative methods of literary studies and ludological structure analysis, couldn’t do justice to the meaning and variety of this trend and its subjects.
The proposal submissions (max. 5,000 characters) will be checked by the editors. The abstracts should contain a title, the author’s name, institution and address.
Submission of abstracts: 15 December 2012
Confirmation till: 15 January 2013
Submission of full text: 31 May 2013
Planned publication: Summer 2013
Please send your proposals to: atmosphaeren[@]googlemail.com