{"id":12952,"date":"2025-11-03T17:34:40","date_gmt":"2025-11-03T16:34:40","guid":{"rendered":"https:\/\/netex.nmartproject.net\/?p=12952"},"modified":"2025-11-03T17:34:40","modified_gmt":"2025-11-03T16:34:40","slug":"call-cfp-comics-and-machines-conference-2026-uppsala-stockholm","status":"publish","type":"post","link":"https:\/\/netex.nmartproject.net\/?p=12952","title":{"rendered":"call: CFP &#8211; Comics and Machines Conference 2026 &#8211; Uppsala\/Stockholm"},"content":{"rendered":"<p>Deadline; 1 December 202t<br \/>\nCall for entries<\/p>\n<p>Comics and Machines Conference 2026<br \/>\nApril 22-23, 2026<br \/>\nUppsala University (Uppsala, Sweden) &#038; Royal Institute of Technology (Stockholm, Sweden)<\/p>\n<p><strong>No fee<\/strong><\/p>\n<p>We are pleased to announce a two-day international conference on April 22-23, 2026 at the Royal Institute of Technology and at Uppsala University dedicated to examining the rapidly evolving landscape of comics. Rather than framing this transformation solely as a rupture, the conference seeks to situate it within a longer history of computational rationality\u2014 a lineage in which the medium has continuously negotiated the demands of efficiency, scalability, and technical constraint. Our aim is to critically rethink comics not as passive recipients of technological change, but as active computational configurations: media fundamentally entangled with systems of automation, standardization, and information processing.<\/p>\n<p>Contact email:<br \/>\n<a href=\"mailto:conference@echochamber.be\">conference@echochamber.be<\/a><br \/>\n<a href=\"https:\/\/www.echochamber.be\/en\/opencalls\/comics_and_machines\/\" target=\"_blank\">https:\/\/www.echochamber.be\/en\/opencalls\/comics_and_machines\/<\/a><\/p>\n<p>***Call for Papers and Conference Talks***<br \/>\n\u201cComics and Machines\u201d &#8211; April 22-23, 2026<\/p>\n<p>Royal Institute of Technology in Stockholm &#038; Uppsala University, Sweden<\/p>\n<p>Steering committee: Jan Baetens, Jaqueline Berndt, Jan von Bonsdorff, Gareth Brookes, Beno\u00eet Crucifix, Bj\u00f6rn-Olav Dozo, Anna Foka, Isabelle Gribomont, Andre Holzapfel, Per Israelson, Ga\u00ebtan Le Coarer, Ilan Manouach, Pedro Moura, Everardo Reyes, Keith Tillford, Ray Whitcher<\/p>\n<p>with the production support of Src Material (Seattle) and Echo Chamber (Brussels)<\/p>\n<p>Read more:<br \/>\n<a href=\"https:\/\/www.echochamber.be\/en\/opencalls\/comics_and_machines\/\" target=\"_blank\">https:\/\/www.echochamber.be\/en\/opencalls\/comics_and_machines\/<\/a><\/p>\n<p>Contact:<br \/>\n<a href=\"mailto:conference@echochamber.be\">conference@echochamber.be<\/a><br \/>\nDeadline for abstracts: 1st December 2025<br \/>\nNotifications of acceptance: 30th December 2025<\/p>\n<p>Today, the field of comics is undergoing a profound transformation marked by a growing heterogeneity of forms, formats, and production processes. From synthetic comics, operational images, data-driven visualization to embodied, non-visual comics, comics are expanding beyond the conceptual and historical frameworks that have traditionally defined it. Existing models in research\u2014 grounded in the artisanal craft traditions, narratology, text-image correlation, and human-centered authorship\u2014 are struggling to account for this rapidly diversifying landscape. Craft-based approaches might appear resistant or inadequate in the face of new technological practices that recombine production, circulation, and reception through computational logics.The current moment compels a broader redefinition of comics as fundamentally technical objects. The boundaries that once separated comics from technical and operational systems are dissolving. To grasp the full scope of these developments, we must account for comics as sites where technological processes are not external influences but internal engines \u2014 where creation is entangled with computation, standardization, and new modes of mediation. As computational processes\u2014 from machine learning to synthetic image generation and communication systems powered by computer vision\u2014 increasingly shape the creation, distribution, and experience of comics, it is no longer sufficient to understand the medium solely through the lenses of narrative, visual storytelling, or artisanal craft. Recognizing comics as engineered configurations of information, relational diagrams, and experimental knowledge structures is not a speculative gesture; it is a necessary step for understanding the profound transformation underway in the medium\u2019s ontology, practice, and future potential.<\/p>\n<p>Within this expanded computational landscape, comics increasingly function as sites of artistic research\u2014 experimental configurations that generate knowledge through making rather than merely representing it. As comics engage with computational systems, they become laboratories for investigating the material conditions of contemporary media production. These research-oriented practices extend beyond traditional academic boundaries. Rather than simply illustrating research findings, comics-as-research deploys their unique capacity for relational thinking\u2014 the medium\u2019s inherent ability to orchestrate temporal, spatial, and conceptual relationships \u2014 to investigate how technical systems reshape creative labor, audience relations, and the very possibility of narrative meaning. This artistic research dimension positions comics not as objects of study but as active investigative tools, capable of generating insights about computational culture that emerge specifically through the medium\u2019s hybrid technical-aesthetic operations.<\/p>\n<p>We are pleased to announce a two-day international conference on April 22-23, 2026 at the Royal Institute of Technology in Stockholm and at Uppsala University dedicated to examining the rapidly evolving landscape of comics. Rather than framing this transformation solely as a rupture, the conference seeks to situate it within a longer history of computational rationality\u2014 a lineage in which the medium has continuously negotiated the demands of efficiency, scalability, and technical constraint. Our aim is to critically rethink comics not as passive recipients of technological change, but as active computational configurations: media fundamentally entangled with systems of automation, standardization, and information processing.<\/p>\n<p>We welcome submissions addressing the following areas (among others):<\/p>\n<p>* Histories of automation and engineering in comics production and distribution<\/p>\n<p>* Transformations in formats and workflows driven by technological change<\/p>\n<p>* Comics as data: informatization, discretization, and database design<\/p>\n<p>* Human-machine collaborations in past, present, and speculative comics practice<\/p>\n<p>* Audience and user labor in automated platforms and circulation systems<\/p>\n<p>* Data-mining and recirculation techniques in digital comics ecologies<\/p>\n<p>* Machine subjectivities: authorship, intention, and expression in machinic agents<\/p>\n<p>* Computational archiving practices: scraping, clustering, and vectorization<\/p>\n<p>* Speculative and critical practices addressing automation and machinic mediation<\/p>\n<p>* Industrial logics in comics: international and comparative perspectives<\/p>\n<p>* Resistance to automation: sabotage, slow media, and disobedient design<\/p>\n<p>* Operational aesthetics: the visual and affective languages of automation<\/p>\n<p>* Speculative histories and alternative futures of comics as technical media<\/p>\n<p>* Comics as simulations: diagrams, blueprints, and procedural environments<\/p>\n<p>* Comics as artistic research methodologies: practice-based inquiry and knowledge production where comics are used to interrogate emerging technologies and social systems<\/p>\n<p><strong>We invite submissions for the following presentation formats:<\/strong><\/p>\n<p>* Research Papers (20 minutes + 10 minutes discussion): Traditional academic presentations suitable for theoretical, historical, or analytical work <\/p>\n<p>* Practice-Based Presentations (15 minutes + 15 minutes discussion): Presentations by creators, artists, and practitioners demonstrating work and reflecting on process <\/p>\n<p>* Interactive Demonstrations (30 minutes): Hands-on sessions showcasing new tools, platforms, or methodologies <\/p>\n<p>* Panel Discussions (90 minutes): Collaborative sessions bringing together multiple perspectives on specific themes <\/p>\n<p>* Lightning Talks (5 minutes): Brief presentations ideal for work-in-progress, provocations, or preliminary findings <\/p>\n<p>* Workshop Sessions (3 hours): Extended collaborative sessions for skill-sharing and collective exploration of tools and methods<\/p>\n<p>\u2013<\/p>\n<p>Submission instructions:<br \/>\nAbstract length : 250 words<br \/>\nShort bio: 150 words<br \/>\nDeadline for abstracts: 1st December 2025<br \/>\nNotifications of acceptance: 30th December 2025<br \/>\nSend to <a href=\"mailto:conference@echochamber.be\">conference@echochamber.be<\/a><\/p>\n<p>More info:<br \/>\n<a href=\"https:\/\/www.uu.se\/en\/centre\/digital-humanities-and-social-sciences\/events\/archive\/2026-04-22-comics-and-machines-conference\" target=\"_blank\">https:\/\/www.uu.se\/en\/centre\/digital-humanities-and-social-sciences\/events\/archive\/2026-04-22-comics-and-machines-conference<\/a><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/netex.nmartproject.net\/wp-content\/uploads\/2025\/11\/algo-5000-comics-and-machines.png\" alt=\"\" width=\"850\" height=\"620\" class=\"alignnone size-full wp-image-12953\" srcset=\"https:\/\/netex.nmartproject.net\/wp-content\/uploads\/2025\/11\/algo-5000-comics-and-machines.png 850w, https:\/\/netex.nmartproject.net\/wp-content\/uploads\/2025\/11\/algo-5000-comics-and-machines-300x219.png 300w, https:\/\/netex.nmartproject.net\/wp-content\/uploads\/2025\/11\/algo-5000-comics-and-machines-768x560.png 768w\" sizes=\"auto, (max-width: 850px) 100vw, 850px\" \/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Deadline; 1 December 202t Call for entries Comics and Machines Conference 2026 April 22-23, 2026 Uppsala University (Uppsala, Sweden) &#038; Royal Institute of Technology (Stockholm, Sweden) No fee We are [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":12953,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,40,11],"tags":[],"class_list":["post-12952","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-calls-general","category-conference","category-papers","has_thumb"],"_links":{"self":[{"href":"https:\/\/netex.nmartproject.net\/index.php?rest_route=\/wp\/v2\/posts\/12952","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/netex.nmartproject.net\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/netex.nmartproject.net\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/netex.nmartproject.net\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/netex.nmartproject.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=12952"}],"version-history":[{"count":1,"href":"https:\/\/netex.nmartproject.net\/index.php?rest_route=\/wp\/v2\/posts\/12952\/revisions"}],"predecessor-version":[{"id":12954,"href":"https:\/\/netex.nmartproject.net\/index.php?rest_route=\/wp\/v2\/posts\/12952\/revisions\/12954"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/netex.nmartproject.net\/index.php?rest_route=\/wp\/v2\/media\/12953"}],"wp:attachment":[{"href":"https:\/\/netex.nmartproject.net\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=12952"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/netex.nmartproject.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=12952"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/netex.nmartproject.net\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=12952"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}